Valorant Act 2 will drop soon (expected Aug. 4) and with it comes the release of a new agent named Killjoy.
Killjoy was announced at the end of June, and since then her arrival has come with controversy. While Valorant players are excited about a new agent, some are skeptical about one of her abilities potentially being overpowered. Killjoy has four main abilities, which we’ll cover more in depth below, but the one drawing the most attention is her turret.
MORE: When is Call of Duty Season 5 coming out?
Turrets have been in video games before, but they typically come with a weakness. They were strong when introduced in Fortnite last year, but the glaring weakness was that it’s easy to get sniped while using it. The problem with Valorant’s turret is that Killjoy can access it from a distance.
This means you get all the benefits of the turret without the risk.
We’ll have to wait and see whether this is overpowered once Killjoy actually enters the game. But the fact that this has brought controversy before her release is not a good sign.
Killjoy abilities in Valorant
Killjoy has four main abilities in Valorant: AlarmBot, Turret, Nanoswarm and Lockdown. Killjoy’s character is based on tactics, according to her profile, and she says, “I love robots but that doesn’t mean I am one. That tech is only as good as my skill. So analyze, then improve.”
Killjoy is from Germany and her tagline is, “Relax, I’ve already thought of everything.”
Once you complete here Agent Contract, you’ll receive three sprays, two titles, one Gun Buddy and one Player Card.
Sometimes it’s good to plant some roots. Deploy a turret that fires at enemies within its 180 degree cone. Hold equip to recall the deployed turret. With my turret, I can hold an area pretty well myself while the others cover the angles I can’t.
We already covered this a bit as the turret is Killjoy’s most controversial ability. Despite some people being worried, the test video for the turret doesn’t make it seem too overpowered. We already see the turret shoot the enemy with two bursts, but it still took three shots from the player for the elimination.
The turret has 125 HP and its damage is as follows:
- 8 DMG (close)
- 6 DMG (20 meters)
- 3 DMG (35 meters)
Equip and deploy a bot that hunts down enemies who dare to get in range. When my killer robot friend reaches its target…boom! Enemies who get hit are temporarily vulnerable to double damage from all sources. Hah, so fun. Hold equip if you want to recall your deployed bot.
This is an interesting ability as the bot doesn’t do any damage to the person, but will simply allow you to do double damage if you’re able to get it to work properly. Getting someone within range will be slightly challenging, but it’s a useful ability.
OK check this out. Throw the grenade. When it lands, it goes quiet. Then, activate the Nanoswarm to deploy a damaging swarm of nanobots and catch the enemy crying. I love this trick!
If you’re able to use this ability perfectly, then it’s a nice, quick way to get an elimination.
You’ll have to adjust your timing for the windup, but once you get this device going, it detains all enemies caught in its radius for about 8 seconds. Yeah, enemies can destroy it —except I built plenty more.
The perfect ability to use when planting a spike.